Massive-Multiplayer Board Game
In order to emphasize the legacy message, each game will start with a state that is the average states of all previous games end state. Does it make sense? If all previous 10,000 games ended in “Hell-on-Earth” state (see table below) – this is where all new games will start at. Likewise, if the average of end game state is “paradise”, the game will start in paradise mode.
The Fisherman’s Dilemma has a high potential of becoming the first Massive-Multiplayer Board Game… How is this going to work ? Since the games are asynchronous, (not going to be played at the same time) – and we all tap into the same common resource, maybe I can think of a mechanism where I borrow “check-out” fishes to each game, and “check-in” the remain at the end of the game.