Hi! My name is Liron (Lee-ron) and I am a New York city based augmented reality product manager and designer. I discovered my passion for AR while developing my Master’s thesis, a multiplayer board game where players attempt to govern a fishery. Since then, I have worked on large scale AR art exhibits, AR books, AR apps that encourage museum visitors’ dialogue and most recently an AR anatomy app that projects patients' data onto themselves. Down the road, I would like to get involved with geo-location AR projects, AR for retail and AR for educational purposes.
This AR reel consists of projects I led as interaction designer product manager at Clifford Ross Studio: an AR experience that compliments Clifford's "Seen & Imagined" book and a large scale AR experience that was presented at MASS MoCA.
I have recently launched a personal project to bridge the worlds of AR and medicine. This project is applicable to anatomy education as well as a practical tool to be used by physicians. My work is split between ingestion of radiologic imaging into the app and increasing the consistency when projecting the data onto the patients.
Inspired by the governing dynamics of "The Prisoner's Dilemma" and the writings of Garrett Hardin's “tragedy of the commons,” I decided to design an AR multiplayer game as my thesis. My goal was to educate players about the various dilemmas that arise when trying to sustain a common resource. In the game, each player controls a fisherman's boat and fish from a finite but slowly growing pool of fish. The players are playing to win and reach prosperity. The question is, in what environmental state will the players pass the game to future players?
This Virtual Reality reel consists of three experiences that I designed, coded and animated using Unity3D and the Oculus Rift plugin. Although the experience consists of the same "Harmonium," each experience conveys different feel, rhythm and esthetics.
As an academic pursuit, Game Theory can be dry and straightforward. My goal when I joined the program was to get closer to the emotional experience of games, to learn what makes "real" games so much fun, and bring the dynamic interaction between game and player to the scholarship of Game Theory. I also design games that do not revolve purely around co-operative or social gaming techniques, but emphasize the aspects of games that make players want to keep playing.